[Bug 39586] Fallout 4 - Steam Version - Crash on Start-up
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 27 13:30:04 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=39586
--- Comment #14 from bugzilla at biechl.net ---
(In reply to bugzilla from comment #13)
> (In reply to bugzilla from comment #12)
> > Created attachment 57052 [details]
> > wine-2.0-rc6 (Staging+patch) running fallout4 1.8.7 - startup snippet
> >
> > Complements the previous log 57039, shows two errors in a fragment shader.
> >
> > [...]
> > uniform unsupported_sampler ps_sampler5;
> > [...]
> > R4.xyz = (textureLod(ps_sampler5, R5., R1.w).xyz);
>
> tried to resolve "unsupported_sampler" with patch 129128, which implements
> buffer samplers - did not work for me.
Comparing the glsl specs against what's implemented already, there are only two
resource types missing:
GL_TEXTURE_RECTANGLE
GL_TEXTURE_CUBE_MAP_ARRAY
This is the error in the log which should tell, which one is missing, but it
does not make me any smarter:
fixme:d3d_shader:shader_generate_glsl_declarations Unhandled resource type 0.
Rectangle is partially implemented, but it was overlooked for sampler1D. I'll
try to add it and give it a go.
Still puzzled on why the coordinates on R5 are missing in the textureLod() call
in the shader.
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