[Bug 42324] Wine selects wrong OpenGL renderer on macOS

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 28 18:14:36 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42324

--- Comment #6 from Rastafabi <f.platte at platte-web.de> ---
I just downgraded back to 10.9.3 as I was curious about wether the X11 driver
would make a difference: Indeed it does. Now it's working as expected!
(This means I can do further testing if needed.)

(In reply to Ken Thomases from comment #4)
> […]
>
> What are the actual symptoms you're seeing?  Is it just that the benchmarks
> are reporting the name of the GPU as "Intel HD4000"?  Or are they actually
> running *really* slowly (more slowly, even, then when the window is on the
> internal display)? 

Not only the wrong name is reported. The benchmark actually runs on the wrong
renderer (resulting in nearly the same score as if run on the internal screen).

> Also, what precisely do you mean that this "basically
> breaks games and other GPU heavy windows programs"?  How are they broken?

"Broken" might not have been the correct term to use. I meant it in a way that
the whole purpose of the eGPU does not work for those programs. As they are
accelerated by the low-power internal graphic-unit they are "unusable" in terms
of fps and graphics quality.

> Also, what happens if you change the primary display to the external? In
> System Preferences > Displays > Arrangement, drag the representation of the
> menu bar from the internal display to the external.

That's how it's set up.

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