[Bug 42324] Wine selects wrong OpenGL renderer on macOS

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 28 18:33:59 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42324

--- Comment #8 from Rastafabi <f.platte at platte-web.de> ---
(In reply to Ken Thomases from comment #4)
> In Apple's terminology, the context changes which "virtual screen" is active
> for the context.  In theory, a Mac app should note when the context's
> virtual screen changes, re-query the GL extensions and limits, and
> reconfigure its rendering pipeline accordingly.  

This might very well be theory because in reality I never came across an
application which re-querys it's pipeline. All games benchmarks and GL-heavy
applications I tested ran way better if launched on the external eGPU powers
screen even if they were moved to the internal one afterwards.

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