[Bug 42324] Wine selects wrong OpenGL renderer on macOS
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 28 19:27:37 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42324
--- Comment #10 from Rastafabi <f.platte at platte-web.de> ---
(In reply to Rastafabi from comment #9)
> I made some additional testing. Windows programs with native OpenGL (no
> directx conversion, tested with Cinebench) also do work as expected with the
> MacDriver (using the renderer of the display they are launched on).
> Doesn't this indicate it's an D3D related issue, rather than a MacDriver
> related one?
Okay, it's getting strange.
Some more details:
Cinebench Mac version sticks to the GL renderer of the display it was initially
launched on. - Even if moved while running the GL benchmark and even if
starting the GL benchmark on another screen.
Cinebench PC version does re-querying every time the window is moved from one
display to another (while running benchmarks as well as when starting a new
one)
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