[Bug 42335] New: Jedi Knight Dark Forces II / DirectX7 incorrectly rendered
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 29 19:07:24 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42335
Bug ID: 42335
Summary: Jedi Knight Dark Forces II / DirectX7 incorrectly
rendered
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs at winehq.org
Reporter: kevincarrolldavis at gmail.com
Rending Problem
- In full screen mode -
Menu section: Screen flickers back and forth between different menu screen as
the mouse hovers over various menu items
In Game: When 3D Acceleration is turned on, magenta colored pixels randomly
appear within an inch wide band that spans the width of the screen about 1/3 of
the way up to the top of the screen. Rendering is also dark and flickers
- In windowed mode (command switch "-windowgui") -
Menu Section: Application only renders when user Alt+tabs back and forth in and
out of the application
In Game: Everything runs fine
-----------------------------
This wasn't a problem back in wine-1.6-rc2. I ran a diff on the source code
between this version and wine-2.0, and the most salient difference, given the
nature of the color issues, I guessed was the added "updateColorSpace" function
within the winemac.drv/cocoa_window.m file. Sure enough after commenting out
the following line:
[self SetColorSpace:nil];
The game rendered fine. As a side note, these color issues also occurred when
running a direct3D test for directx7 with dxdiag.exe, but not with directx8 or
9.
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