[Bug 8051] Sims 2 demo exits prematurely
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 30 04:25:31 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=8051
winetest at luukku.com changed:
What |Removed |Added
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CC| |winetest at luukku.com
--- Comment #144 from winetest at luukku.com ---
This could be related.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d1a92ff37fc400
Only textures and surfaces increment vidmem and may return
ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes,
even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines"
allocating resources until crash. Fixes "Age of Conan" allocating resources
until crash. Fixes failing WINE test device.c test_vidmem_accounting().
I started hacking around dlls/wined3d/resource.c and changed return codes and
commented out some lines. I got rid of the out of memory error, but still the
game/wine returned to some function error invalid call. The console output is
quiet, without some debug flags don't know where that comes from.
wine 2.0-git and wine-staging 2.0. Still an issue.
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