[Bug 40336] Freelancer: Background Texture for in-game "NavMap" spreads across entire screen (Intel only)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 31 08:10:15 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=40336

Adam Hirst <adam at aphirst.karoo.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
       Distribution|---                         |ArchLinux

--- Comment #2 from Adam Hirst <adam at aphirst.karoo.co.uk> ---
OK so I decided to run apitrace trace wine /path/to/Freelancer.exe and do as
little as possible to reproduce the error:

* click through a "GPU not recognised" dialog
* Load Game from main menu
* (saved game was on a planet), watch the Planet "scenescape" animation
* Click "NavMap" icon
* see NavMap with 'excess' border
* Exit game by Alt+F4

The resulting file was rather large (I think about 170MB), but I uploaded it to
Dropbox. I hope it's useful.

https://dl.dropboxusercontent.com/u/3219541/logs/wine-preloader.trace

I've already cross-posted this at my wine-staging bug report (
https://bugs.wine-staging.com/show_bug.cgi?id=494 ), where I noted that the
issue is still present with the following set-up:

mesa 13.0.3-1
wine-staging 2.0-1
linux-ck-ivybridge 4.9.6-1
xf86-video-intel 1:2.99.917+747+g028c946d-1

Hardware is here an i7-3520M with just the Intel (4000?) graphics.

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