[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 3 17:00:43 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=28520
--- Comment #23 from Del <delonly at gmail.com> ---
(In reply to WineBuG from comment #21)
> Has anyone tried to use libstrangle (frame rate limiter for Linux/OpenGL:
> https://github.com/torkel104/libstrangle) as a temporary workaround?
Thanks for the suggestion! I just tested it on Debian 9 with Panzer General II
(Intel integrated graphics), it did unfortunately not work, things are still
moving super fast :-(
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