[Bug 43281] New: Assassin's Creed Syndicate: stack overflow when anti-aliasing is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 4 15:20:33 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43281
Bug ID: 43281
Summary: Assassin's Creed Syndicate: stack overflow when
anti-aliasing is enabled
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: kimmo.myllyvirta at gmail.com
Distribution: ---
Created attachment 58618
--> https://bugs.winehq.org/attachment.cgi?id=58618
tid,d3d,d3d11 debug log
How to reproduce;
Install the game, press play from the Uplay, and then the game fails to start
with; 0125:err:seh:setup_exception stack overflow 1808 bytes in thread 0125 eip
000000007b4503ba esp 0000000017570f00 stack 0x17570000-0x17571000-0x17670000
Looks like infinite recursion. It ping-pongs between
wined3d_texture_load_location and surface_load_location over 1300 times until
the stack overflow happens.
By default anti-aliasing is enabled after installing the game. The game starts
up when AntiAliasingMode is set to 0 from AC.ini.
+tid,+d3d,+d3d11 debug log attached.
Steam version, GTX980 (375.66 blob), Ubuntu 16.04.2, wine-2.11-staging (due to
Uplay).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list