[Bug 43281] New: Assassin's Creed Syndicate: stack overflow when anti-aliasing is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 4 15:20:33 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43281

            Bug ID: 43281
           Summary: Assassin's Creed Syndicate: stack overflow when
                    anti-aliasing is enabled
           Product: Wine
           Version: 2.11
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: kimmo.myllyvirta at gmail.com
      Distribution: ---

Created attachment 58618
  --> https://bugs.winehq.org/attachment.cgi?id=58618
tid,d3d,d3d11 debug log

How to reproduce;
Install the game, press play from the Uplay, and then the game fails to start
with; 0125:err:seh:setup_exception stack overflow 1808 bytes in thread 0125 eip
000000007b4503ba esp 0000000017570f00 stack 0x17570000-0x17571000-0x17670000

Looks like infinite recursion. It ping-pongs between
wined3d_texture_load_location and surface_load_location over 1300 times until
the stack overflow happens.

By default anti-aliasing is enabled after installing the game. The game starts
up when AntiAliasingMode is set to 0 from AC.ini.

+tid,+d3d,+d3d11 debug log attached.

Steam version, GTX980 (375.66 blob), Ubuntu 16.04.2, wine-2.11-staging (due to
Uplay).

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