[Bug 43277] Far Cry 3 requires multithreaded graphics-processing

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 5 08:51:42 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43277

--- Comment #4 from SF <shitman71 at hotmail.com> ---
I must say i dont know for sure if adding multithreading to it by redirecting
the graphics-processing to a second processor will speed it much up becaue
farcry 3 has large outdoor-areas to render. Besides this there is also alot of
other ai-things and processing going on.

What i did and meaned with partial multithreading is i did activate
d11-multithreading from within hidden gamesettings, this made the game run
faster. Process-view shows farcry 3 is only running at one single core at 100%,
activating the D3D11MultithreadedRendering does but a bit of load on all other
causes. The maincore is still running at high load but it gives some fps to
play it.

I guess redirecting graphics on another core might help with such games.

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