[Bug 43323] New: Beamng.drive: Cars render incorrectly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 12 11:57:03 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43323

            Bug ID: 43323
           Summary: Beamng.drive: Cars render incorrectly
           Product: Wine
           Version: 2.12
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: byi5000 at gmail.com
      Distribution: ---

Visual description of the bug: https://www.youtube.com/watch?v=rjjiSIhIMUU
(Its an older Wine version, but the visual outcome of the bug has not changed)

With the car streamed in and within the camera angle you get this output:
fixme:d3d_draw:draw_primitive_arrays Start instance (15) not supported.
fixme:d3d_draw:draw_primitive_arrays Start instance (130) not supported.
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23b650 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.

With the car streamed out and the car not in the camera angle:
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23eca0 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.


No output nor visual difference between CSMT enabled and disabled. Tested in
Wine-2.12-staging.

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