[Bug 43356] Mass Effect (1) Steam freezes since Steam Update from 8th of July 2017

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 14 18:28:35 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43356

Sebastian Lackner <sebastian at fds-team.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|-unknown                    |directx-dinput

--- Comment #10 from Sebastian Lackner <sebastian at fds-team.de> ---
(In reply to Adi from comment #0)
> err:ntdll:RtlpWaitForCriticalSection section 0xa2e65c
> "../../../wine/dlls/dinput/mouse.c: SysMouseImpl*->base.crit" wait timed out
> in thread 008b, blocked by 0080, retrying (60 sec)
> err:ntdll:RtlpWaitForCriticalSection section 0x21fce33c
> "../../../wine/dlls/dinput/dinput_main.c: dinput_hook_crit" wait timed out
> in thread 0080, blocked by 008b, retrying (60 sec)

Thanks for reporting this issue. It is certainly a Wine bug (problem with the
order in which critical sections are acquired). Setting component to dinput.

For testing purposes I have pushed the following builds:

* https://dev.wine-staging.com/builder/group/182/ - Wine Staging 2.12 plus a
proposed fix for the dinput bug.

* https://dev.wine-staging.com/builder/group/181/ - Build of Wine 2.12 after
applying the Steam fix.

After the builds have finished click on "Downloads" and grab a pkg or tarball
installer (the pkg files are not signed, so you have to do right-click and open
with the installation program, instead of double-clicking). Please let me know
which of the builds above work. It is possible that the dev version does not
require the critical section fix because the input handling is slower, and does
not trigger this bug.

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