[Bug 40977] BioShock 1.1 crashes when D3D10 is used
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 17 17:15:50 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=40977
--- Comment #3 from Robert Walker <bob.mt.wya at gmail.com> ---
Created attachment 58730
--> https://bugs.winehq.org/attachment.cgi?id=58730
wine_steam_bioshock1_dx10_console_log.txt
I've retested Bioshock 1 with following DLL overrides:
d3dcompiler_43
d3dx10_43
d3dx10
d3dx11_42
d3dx11_43
Direct3D registry setting:
MaxVersionGL=0x30002
Tested with:
Wine Staging 2.12
32-bit Wineprefix, set to: Windows 7
I've attached the terminal output.
Lot of repeated lines - so awk'd together repeated lines >=10 lines.
The final line:
fixme:d3d10:d3d10_shader_reflection_GetInputParameterDesc iface 0x21b748, index
????, desc 0xed0e85c stub!
is obviously being called over and over again. I guess because the function is
stubbed and so the game simply calls it again and again. The index ????
increases indefinitely.
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