[Bug 43405] NieR:Automata - Most bullets are invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 22 15:37:09 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43405

sgrunt <smelenchuk at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |smelenchuk at gmail.com

--- Comment #7 from sgrunt <smelenchuk at gmail.com> ---
Inspecting the patch, I can spot the cause of the visual corruption in the
video - in dlls/wined3d/device.c, "if (!idx_size)" should be "if (idx_size)".
Making this change causes individual bullets in the intro sequence to render
correctly, but still only renders one bullet at a time. I'll poke at this a bit
more to see if I can figure out why that's happening.

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