[Bug 43162] Elite Dangerous: broken rendering after starting a new game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 23 14:58:15 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43162

--- Comment #8 from Peteris Krisjanis <pecisk at gmail.com> ---
So there's few specific things going on with ED launch at 2.12 and 2.13

* dxgi_swapchain_Present Unimplemented sync interval 1

This is covered by
https://msdn.microsoft.com/en-us/library/windows/desktop/bb174576(v=vs.85).aspx
- I get awfully lot of these, and I when I get to menu it is frozen and it
feels like this have something to do with it.

* Lots of shader errors from d3d_shader with print_glsl_info_log,
shader_sm4_read_instruction_modifier and Unhandler modifier errors, also d3d11
reporting additionally about unhandled chunks

In both cases question is can it cause hang I see with ED in 2.12 and 2.13 and
how to proceed.

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