[Bug 43277] Far Cry 3 requires multithreaded graphics-processing

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 25 16:18:25 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43277

--- Comment #7 from SF <shitman71 at hotmail.com> ---
There is nothing invalid about it, the problem is wine is too slow to do the
processing on one core.

Adding multithreading to solve it might be too much i realised short after
because there is alot you need to count in to avoid processing things that
relay on each other.

It might be more usefull to do some tracking onto such games which have a high
cpu-load to find out which commands are mostly used to do the comparisoning and
transforming into the true unix-command faster. This might be enough and is
easyer to do.

Sorry, i might been a bit confusing about whats the problem here.

Activating D3D11MultithreadedRendering was an example to show that farcry3 runs
much faster with less load onto a single core.

Wine doesn't need multithreading, it needs some improvements within its
conversions. Fitting more to high demanding games like this and this should be
possible.

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