[Bug 43118] New: Absurdly high shader_arb_select runtime usage in WoW

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 2 07:15:55 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43118

            Bug ID: 43118
           Summary: Absurdly high shader_arb_select runtime usage in WoW
           Product: Wine
           Version: 2.9
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: mine809 at gmail.com
      Distribution: ---

Created attachment 58320
  --> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile

When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.

I am using a GTX970 with the proprietary NVidia drivers.

Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.

Please do not hesistate to ask for any other information, I'll gladly help out.

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