[Bug 43118] New: Absurdly high shader_arb_select runtime usage in WoW
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 2 07:15:55 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43118
Bug ID: 43118
Summary: Absurdly high shader_arb_select runtime usage in WoW
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: mine809 at gmail.com
Distribution: ---
Created attachment 58320
--> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile
When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.
I am using a GTX970 with the proprietary NVidia drivers.
Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.
Please do not hesistate to ask for any other information, I'll gladly help out.
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