[Bug 43121] New: Game crashes during DLL load if sound is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 3 09:57:04 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43121

            Bug ID: 43121
           Summary: Game crashes during DLL load if sound is enabled
           Product: Wine
           Version: 2.9
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: zaplo00 at mailfence.com
      Distribution: ---

Created attachment 58325
  --> https://bugs.winehq.org/attachment.cgi?id=58325
Logs and winedump of DLL

I have a game that uses DirectSound. It tries to load a DLL on new game and it
succeeds if sound=disabled but with alsa or pulse program crashes in
loader.c:tls_alloc_slot. The problem is that the .reloc information in DLL is
corrupt. There are multiple entries for the same page, so what wine does is to
"relocate twice". 

Game works with sound using a modified DLL where section size is changed to
remove duplicates. Windows 7 and Windows 8.1 both work with original DLL and
don't need compatibility mode. 

Attached are logs with and without sound and winedump output.

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