[Bug 43118] Absurdly high shader_arb_select runtime usage in WoW

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 4 16:52:16 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43118

--- Comment #2 from Emil Lauridsen <mine809 at gmail.com> ---
Created attachment 58344
  --> https://bugs.winehq.org/attachment.cgi?id=58344
OPReport symbols after clang compile

I've shifted to building with clang to resolve an issue with the 64-bit version
of the game. This appearantly improved the granularity of the symbols listing
from oprofile.

The game appears to do a lot of shader building, something which should
probably hit a cache somewhere.

Does this ring any bells for anybody with knowledge of the wine d3d
implementation?

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