[Bug 43138] New: Wine incorrectly detects the maximum available in my system version of OpenGL when using AMD Radeon + MESA.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 5 13:14:56 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43138

            Bug ID: 43138
           Summary: Wine incorrectly detects the maximum available in my
                    system version of OpenGL when using AMD Radeon + MESA.
           Product: Wine
           Version: 2.9
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: zefkerrigan at gmail.com
      Distribution: ---

When using AMD Radeon + MESA, Wine incorrectly detects the maximum available in
my system version of OpenGL as OpenGL3.0, but Mesa 17.1.1 supports OpenGL4.5
for my model of graphics hardware. This leads to the fact that games launched
with Wine do not detect the possibility of using D3DX11 and, as a result, they
can not work if they do not have D3DX9 support, or work in D3DX9 mode if they
have support of both D3DX9 and D3DX11.
I know that it is possible to manually add this registry key to manually
explicitly set the maximum available in my system version of OpenGL:

glversion_fix.reg

REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D] 
"DirectDrawRenderer"="opengl" 
"UseGLSL"="enabled" 
"MaxVersionGL"=dword:00040005

But, in my opinion, it would be better if the maximum available version of
OpenGL could be detected automatically.
Moreover, not everyone knows about the possibility of adding this registry key.
And not everyone even knows how to detect the maximum available version of
OpenGL in their systems.
















Он неправильно детектирует максимально available в моей с системе версию ОпенгЛ
как ОпенГЛ 3.0, но меса 17.1.1 поддерживает ОпенгЛ 4.5 для моей модели
графического оборудования. Это приводит к тому, что игры, запущенные с ним не
детектируют возможность поддержки Д3ДХ11 и в резульате этого не могут работать
если у них нет поддержки Д3DX9, либо работают только в режиме Д3ДХ9 если у них
есть поддержва обеих Д3ДХ9 и Д3ДХ11.

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