[Bug 43173] New: Far Cry 4 sound stops
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 14 00:03:24 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43173
Bug ID: 43173
Summary: Far Cry 4 sound stops
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs at winehq.org
Reporter: noonetinone at gmail.com
Distribution: ---
Created attachment 58436
--> https://bugs.winehq.org/attachment.cgi?id=58436
a run of FC4 with steam logs excised
After the cut scenes from Ubisoft, Dunia, and Nvidia the sound
cuts out. When this happens you are at the main menu.
A few releases ago, I tested a new game and during the
'Stop the Bus' routine as well as the main menu and there was
sound. Something happened.
There is some information in my console log.
DirectSoundDevice_RemoveBuffer is called multiple time until it has no buffers
left. At this point you are at the main menu, at line 2102 in the attachment.
The following are the last few
lines from +dsound,+alsa.
_________________________________________________________________________________
warn:dsound:DSOUND_PrimaryDestroy Destroying primary buffer while references
held (1 1)
trace:alsa:AudioClient_Stop (0x24887040)
trace:alsa:alsa_rewind_best_effort rewinding 1015 frames, now held 3404
trace:alsa:AudioClient_Release (0x24887040) Refcount now 2
trace:alsa:AudioClient_Release (0x24887040) Refcount now 1
trace:alsa:AudioClient_Release (0x24887040) Refcount now 0
trace:alsa:AudioClient_Stop (0x24887040)
trace:dsound:DirectSoundDevice_Release (0x24888050) released
trace:dsound:directsound_destroy (0x2487a8d0) released
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