[Bug 43173] New: Far Cry 4 sound stops

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 14 00:03:24 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43173

            Bug ID: 43173
           Summary: Far Cry 4 sound stops
           Product: Wine
           Version: 2.10
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
          Assignee: wine-bugs at winehq.org
          Reporter: noonetinone at gmail.com
      Distribution: ---

Created attachment 58436
  --> https://bugs.winehq.org/attachment.cgi?id=58436
a run of FC4 with steam logs excised

After the cut scenes from Ubisoft, Dunia, and Nvidia the sound
cuts out. When this happens you are at the main menu.
A few releases ago, I tested a new game and during the
'Stop the Bus' routine as well as the main menu and there was
sound. Something happened.

There is some information in my console log.

DirectSoundDevice_RemoveBuffer is called multiple time until it has no buffers
left. At this point you are at the main menu, at line 2102 in the attachment.
 The following are the last few 
lines from +dsound,+alsa.

_________________________________________________________________________________

warn:dsound:DSOUND_PrimaryDestroy Destroying primary buffer while references
held (1 1)
trace:alsa:AudioClient_Stop (0x24887040)
trace:alsa:alsa_rewind_best_effort rewinding 1015 frames, now held 3404
trace:alsa:AudioClient_Release (0x24887040) Refcount now 2
trace:alsa:AudioClient_Release (0x24887040) Refcount now 1
trace:alsa:AudioClient_Release (0x24887040) Refcount now 0
trace:alsa:AudioClient_Stop (0x24887040)
trace:dsound:DirectSoundDevice_Release (0x24888050) released
trace:dsound:directsound_destroy (0x2487a8d0) released

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