[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)
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Wed Jun 21 19:05:25 CDT 2017
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https://bugs.winehq.org/show_bug.cgi?id=28520
WineBuG <winebugs140 at gmail.com> changed:
What |Removed |Added
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CC| |winebugs140 at gmail.com
--- Comment #21 from WineBuG <winebugs140 at gmail.com> ---
Has anyone tried to use libstrangle (frame rate limiter for Linux/OpenGL:
https://github.com/torkel104/libstrangle) as a temporary workaround?
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