[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 21 19:05:25 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=28520

WineBuG <winebugs140 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |winebugs140 at gmail.com

--- Comment #21 from WineBuG <winebugs140 at gmail.com> ---
Has anyone tried to use libstrangle (frame rate limiter for Linux/OpenGL:
https://github.com/torkel104/libstrangle) as a temporary workaround?

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