[Bug 42863] Multiple games require sample_c_lz for cube/array textures ( Winexy, Witcher 3, Flame in the Flood)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 24 06:22:19 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=42863
Guillaume Charifi <guillaume.charifi at sfr.fr> changed:
What |Removed |Added
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CC| |guillaume.charifi at sfr.fr
--- Comment #9 from Guillaume Charifi <guillaume.charifi at sfr.fr> ---
(In reply to Józef Kucia from comment #1)
> This is a known problem. Generally, GLSL doesn't provide a direct equivalent
> of sample_c_lz for cube, cube array and 2d array textures.
It's probably just plain wrong, but can't it be simulated by
dot(textureGather(sampler, pos, refZ), vec4(0.25)) ?
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