[Bug 43060] Call of Duty 1 (Steam) crashes because of buffer underrun

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 27 11:17:59 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43060

--- Comment #8 from Anthony Jagers <noonetinone at gmail.com> ---
You are using mesa which means  __GL_ExtensionStringVersion won't work.

Let's say it again.  The reason for the buffer overrun is because the opengl
string is too long. You need to have it truncated.  I can't help you any
further because I don't have COD1 installed.

I did ask for advice in reddit for this issue.  Try the environment variables
per game, then when you start steam or try it when you start your X server.
At one point or another it it bound to work.

https://www.reddit.com/r/linux_gaming/comments/6hzo2x/weekly_techsupport_thread_for_june_18_2017_ask/dj7u17w/

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