[Bug 43060] Call of Duty 1 (Steam) crashes because of buffer underrun
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 27 11:17:59 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43060
--- Comment #8 from Anthony Jagers <noonetinone at gmail.com> ---
You are using mesa which means __GL_ExtensionStringVersion won't work.
Let's say it again. The reason for the buffer overrun is because the opengl
string is too long. You need to have it truncated. I can't help you any
further because I don't have COD1 installed.
I did ask for advice in reddit for this issue. Try the environment variables
per game, then when you start steam or try it when you start your X server.
At one point or another it it bound to work.
https://www.reddit.com/r/linux_gaming/comments/6hzo2x/weekly_techsupport_thread_for_june_18_2017_ask/dj7u17w/
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