[Bug 42292] The Witcher 3 fails to render correctly after starting a new game

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 2 03:57:01 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42292

Guillaume Charifi <guillaume.charifi at sfr.fr> changed:

           What    |Removed                     |Added
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                 CC|                            |guillaume.charifi at sfr.fr

--- Comment #9 from Guillaume Charifi <guillaume.charifi at sfr.fr> ---
I've done an implementation of tessellation shaders, and it improves the
rendering a lot.
https://cdn.discordapp.com/attachments/112303757039054848/286625306733838336/Capture_du_2017-03-01_23-22-20.png

It seems that compute shaders are only needed for proper lighting/texture
mapping, as it can be seen here with compute shaders disabled:
https://cdn.discordapp.com/attachments/112303757039054848/286622238185095168/Capture_du_2017-03-01_23-11-33.png

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