[Bug 42292] The Witcher 3 fails to render correctly after starting a new game
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 2 03:57:01 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42292
Guillaume Charifi <guillaume.charifi at sfr.fr> changed:
What |Removed |Added
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CC| |guillaume.charifi at sfr.fr
--- Comment #9 from Guillaume Charifi <guillaume.charifi at sfr.fr> ---
I've done an implementation of tessellation shaders, and it improves the
rendering a lot.
https://cdn.discordapp.com/attachments/112303757039054848/286625306733838336/Capture_du_2017-03-01_23-22-20.png
It seems that compute shaders are only needed for proper lighting/texture
mapping, as it can be seen here with compute shaders disabled:
https://cdn.discordapp.com/attachments/112303757039054848/286622238185095168/Capture_du_2017-03-01_23-11-33.png
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