[Bug 41551] Homeworld Remastered: OpenGL failed to load

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 4 04:32:26 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=41551

--- Comment #8 from Martin Dederer <martin at martindederer.com> ---
(In reply to Oleg Chernovskiy from comment #7)
> (In reply to Matteo Bruni from comment #5)
> > 
> > There isn't much to say here. Obviously we don't want that kind of hacks in
> > Wine.
> > 
> > You can try to force Mesa to return a compatibility profile context with
> > MESA_GL_VERSION_OVERRIDE=4.1COMPAT or something like that; more likely than
> > not the game really requires GL compatibility features unsupported by Mesa
> > and will thus crash.
> 
> Just as I thought. Thanks for your reply.
> 
> > Thanks for the clarification. Homeworld Remastered does have stability issues (i.e. it crashes after a couple of minutes of gameplay) when hot wiring the respective function with pontostroy's patch.
> 
> Strange, I don't experience this, what graphics card/kernel/mesa stack do
> you use?
> For me it was pretty stable with this patch.

I tried to reproduce the crashes i experienced back then to no avail.


These are the system details.

Graphics card: HD Graphics 400 (Celeron J3160)
Kernel: Linux 4.4.0-64-generic x86_64 GNU/Linux
Mesa stack:

$ glxinfo | grep OpenGLglxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics (Cherryview) 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 11.2.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:

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