[Bug 42450] Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth /stencil buffers.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 4 14:46:33 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42450

--- Comment #6 from Carlos Silva <r3pek at r3pek.org> ---
@Matteo Bruni 
OK, wine-2.3 fixes this error (warning) message.

Still, Subnautica still has the white glare on it. Maybe that was not the
problem :(

Now I only get something like this on the console log:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #497:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[2].zw"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[4]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[5]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[6]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[7]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "vs_out[11]"
might be used before being initialized


Don't know if I should open a new bug or keep this one open for subnautica
tracking....

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