[Bug 42450] Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth /stencil buffers.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 4 14:46:33 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42450
--- Comment #6 from Carlos Silva <r3pek at r3pek.org> ---
@Matteo Bruni
OK, wine-2.3 fixes this error (warning) message.
Still, Subnautica still has the white glare on it. Maybe that was not the
problem :(
Now I only get something like this on the console log:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #497:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]"
might be used before being initialized
Don't know if I should open a new bug or keep this one open for subnautica
tracking....
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