[Bug 15255] ntdll: The memory overview Page in Google Chrome is incomplete ( MemoryWorkingSetList for NtQueryVirtualMemory)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 11 08:05:14 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=15255

fjfrackiewicz at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |fjfrackiewicz at gmail.com

--- Comment #7 from fjfrackiewicz at gmail.com ---
Hi everyone, 

GOG Galaxy appears to crash when downloading rather large games due to this
function (MemoryWorkingSetList) being unimplemented. 

A snippet of the terminal output just before GOG Galaxy crashes: 

fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
wine: Unhandled exception 0x80000003 in thread d0 at address 0x72173d (thread
00d0), starting debugger...
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 198 13432") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate


Wine Staging 2.3 (Wine Development doesn't have all the functions implemented
to run GOG Galaxy as of yet).

In order to reproduce this crash, you will need to start downloading a game
about 4 GB or larger and simply have Galaxy run in the background. I've done
this several times now and every time I go to download a game 4 GB or larger
Galaxy just crashes. Unfortunately, it does not give a backtrace when it
crashes.

Overrides used: 

vcrun2015
corefonts

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