[Bug 41213] Elder Scrolls Online requires more than 16 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 22 04:43:14 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41213

--- Comment #32 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Stamatis from comment #30)
> Not sure if I had to create a new bug report or post it here. I am using
> nvidia-378 proprietary driver through bumblebee on Ubuntu 16.04 64bit. My
> graphics card is GeForce GT 650M.

A new bug report would be better. This bug was initially created for the
problem with pixel shaders requiring more than 16 samplers. This should work
now with your GPU, and it fixes the green ground bug.

> I am attaching the d3d output + some screenshots. The trace till I get iin
> game was huge (4G) so I stripped it down a bit in 3 parts. Init.txt contains
> the initial thousand lines, charselect.txt contains the initial thousand
> lines beginning when the game enters character selection screen and
> ingame.txt the lines beginning when the game is loaded.
> 
> Hope they help identifying more the issue.

Unfortunately, the attached logs don't seem to give any obvious hints why some
textures are still missing.

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