[Bug 41295] Multiple games crash because d3d11_device_CreateGeometryShaderWithStreamOutput is a stub
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 24 11:30:44 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=41295
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
CC| |joseph.kucia at gmail.com
Status|UNCONFIRMED |NEW
--- Comment #10 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to fjfrackiewicz from comment #8)
> Full terminal output up to the crash attached. Not sure if I should file
> another bug, though.
It's probably best to wait a bit. The
d3d11_device_CreateGeometryShaderWithStreamOutput() function is now implemented
but the stream output feature is still not supported in wined3d.
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