[Bug 41295] Multiple games crash because d3d11_device_CreateGeometryShaderWithStreamOutput is a stub

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 24 11:30:44 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41295

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
                 CC|                            |joseph.kucia at gmail.com
             Status|UNCONFIRMED                 |NEW

--- Comment #10 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to fjfrackiewicz from comment #8)
> Full terminal output up to the crash attached. Not sure if I should file
> another bug, though.

It's probably best to wait a bit. The
d3d11_device_CreateGeometryShaderWithStreamOutput() function is now implemented
but the stream output feature is still not supported in wined3d.

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