[Bug 41295] Multiple games crash because d3d11_device_CreateGeometryShaderWithStreamOutput is a stub

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 24 11:35:36 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41295

--- Comment #11 from fjfrackiewicz at gmail.com ---
(In reply to Józef Kucia from comment #10)
> (In reply to fjfrackiewicz from comment #8)
> > Full terminal output up to the crash attached. Not sure if I should file
> > another bug, though.
> 
> It's probably best to wait a bit. The
> d3d11_device_CreateGeometryShaderWithStreamOutput() function is now
> implemented but the stream output feature is still not supported in wined3d.

Thanks for the response. 

So let me see if I got this right: 

We should wait until the stream output feature is completely implemented, test
our applications once it is implemented, and then if everything works or
doesn't crash at the same point anymore, close this bug as fixed and file a new
report?

Asking to make sure I got this correct.

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