[Bug 41295] Multiple games crash because d3d11_device_CreateGeometryShaderWithStreamOutput is a stub
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 24 11:46:14 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=41295
--- Comment #12 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to fjfrackiewicz from comment #11)
> We should wait until the stream output feature is completely implemented,
> test our applications once it is implemented, and then if everything works
> or doesn't crash at the same point anymore, close this bug as fixed and file
> a new report?
Yeah, I'll probably resolve this bug when the stream output is implemented.
Please file new reports for other issues when it happens.
> Necropolis no longer seems to complain about
> d3d11_device_CreateGeometeryShaderWithStreamOutput but it still crashes with
> the following error:
>
> ../../../wine/dlls/d3d11/shader.c:1338:
> unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl ==
> &d3d11_geometry_shader_vtbl' failed.
This is expected and should go away when stream output is implemented.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list