[Bug 34896] Borderlands slows down on anything after 1.4.1
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 26 14:43:25 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=34896
winetest at luukku.com changed:
What |Removed |Added
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CC| |winetest at luukku.com
--- Comment #18 from winetest at luukku.com ---
(In reply to Taki Eddine from comment #17)
> Hello, recently i installed `Borderlands` under `wine 1.9.16 (Staging)`, and
> still runs very slow compared to windows,
>
> My rig is:
> * CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz.
> * RAM: 8 GB DDR3 @ 1600 MHz.
> * GPU: Nvidia Gefore GTX 950m.
> * OS : Manjaro Linux x64.
>
> Under `Windows 8.1 x64` with resolution `1680x1050 @ 60 Hz`, Borderlands run
> at `60 FPS` at main menu, and `55 -> 60 FPS` in gameplay.
>
> Under `wine` using `win32` prefix with same screen resolution, Borderlands
> run `48 FPS` at main menu, and `20 -> 30 FPS` in gameplay, and from the
> start `wine` keeps printing this in the console:
>
> fixme:d3d:wined3d_debug_callback 0x2e330338: "Program undefined behavior
> warning: Sampler object 11 has depth compare enabled. It is being used with
> depth texture 157, by a program that samples it with a regular sampler. This
> is undefined beahvior.".
> err:d3d:wined3d_texture_prepare_location Texture 0xd2237f8 does not have a
> drawable.
> ...
>
> The settings used by `winetricks`:
> "alldlls=builtin"
> "ao=disabled"
> "ddr=opengl"
> "fontsmooth=rgb"
> "glsl=disabled"
> "grabfullscreen=y"
> "multisampling=enabled"
> "mwo=disable"
> "orm=fbo"
> "sound=pulse"
> "strictdrawordering=disabled"
> "vd=off"
> "videomemorysize=4096"
> "win7"
Can you retest with more recent wine-staging with CSMT on and off?
Does
WINEDEBUG=-all wine game_executable_file.exe
have any impact?
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