[Bug 42728] New: Error: GL_INVALID_OPERATION error generated. Query object not found. ( Affects GRIP)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 28 12:30:54 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42728

            Bug ID: 42728
           Summary: Error: GL_INVALID_OPERATION error generated. Query
                    object not found. (Affects GRIP)
           Product: Wine
           Version: 2.4
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: fincer89 at hotmail.com
      Distribution: ---

Created attachment 57715
  --> https://bugs.winehq.org/attachment.cgi?id=57715
Grip.exe launched - console output before spam of GL_INVALID_OPERATION messages

As I start GRIP (Unreal Engine 4/DX11 racing game available on Steam), the game
gets easily stuck at in-game loading splash screen. As I check the console
output, I get *massive spam* of the following message:

err:d3d:wined3d_debug_callback 0x8aea440: "GL_INVALID_OPERATION error
generated. Query object not found.".

It repeats over and over again until I need to kill the executable.

The latest log file I saved, I counted that this error message was repeated
over 18.3 MILLION times (yes, you read it right), making the log file itself
almost 2GB at size. Only, and only this single message was repeated, nothing
else.

Console output before the spam was as showed in the attachment. I'm sorry I
don't provide the full log, since it contains over 20 000 lines of text. If
someone sees that important, please let me know. Basically, the lines showed in
the attachment were repeated over and over again from the very beginning, until
the massive spam of that 'GL_INVALID_OPERATION' error appeared just before the
game were accessing in-game menu which contains DX11 graphics.

Used configuration:

Wine 2.4 git + Wine-staging-git, no dll overrides, clean 64-bit prefix. No CSMT
or any other Staging related stuff enabled in winecfg. The game launched via
Windows version of Steam client.

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