[Bug 42707] World of Warships: Cannot display inventory and clan screens

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 30 16:16:34 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42707

--- Comment #13 from Andreas Schallenberg <Andreas.Schallenberg at Eurobild.com> ---
Right, I had a look what gets started. First, I uninstalled wine by use of the
packet manager. Then, I put some debug output in wineloader and I see this:

andreas:/media/SSD850Pro/home/andreas/.apps/wine> ./start.sh | head
Appdir is /home/andreas/.apps/wine/build64
Topdir is /home/andreas/.apps/wine/build64
WINELOADER is /home/andreas/.apps/wine/build64/loader/wine64

Looks OK to me. Next, I put some fprintf into the source:

static void message_queue_read( struct pipe_end *pipe_end, struct iosb *iosb )
{
    fprintf(stdout, "DEBUG: " __FILE__ ":%d I hit the patch\n", __LINE__);
    fprintf(stderr, "DEBUG: " __FILE__ ":%d I hit the patch\n", __LINE__);
    struct pipe_message *message;

    if (pipe_end->flags & NAMED_PIPE_MESSAGE_STREAM_READ)
    {
...

When running, I see this line multiple times:

DEBUG: ../../source/server/named_pipe.c:696 I hit the patch

So I'm confident that I have the right executable running.

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