[Bug 42738] Annoying flickering in Renegade Ops (needs StrictDrawOrdering= enabled to remove it)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 31 11:12:09 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42738

--- Comment #4 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Created attachment 57755
  --> https://bugs.winehq.org/attachment.cgi?id=57755
+d3d11,+tid log (uncompressed 12 M)

(In reply to Henri Verbeet from comment #3)
> The easiest is probably to create a WINEDEBUG=+d3d11,+tid log and check if
> there are calls from different threads. (E.g. by sorting the log and
> comparing top and bottom, although you can usually tell just by looking at
> it.)

I launched the game and let the first video (SEGA logo) play then I terminated
the game (the flickering can be observed in the first video.)

I see 4 different tids which contain d3d11 traces:
0073
007d
007e
0088

I suppose it is a duplicate of existing strictdrawordering bugs, and not a
regression then. Am I right?

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