[Bug 41837] Way of the Samurai 4 has black blocks in the main menu without native d3dx9

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 6 09:18:23 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41837

--- Comment #6 from fjfrackiewicz at gmail.com ---
(In reply to Paul Gofman from comment #5)
> Created attachment 58082 [details]
> Add 'log' preshader opcode.
> 
> (In reply to winetest from comment #4)
> 
> > 
> > Have you tried more recent wine? The log I looked is from old wine, some of
> > those messages if not all shouldnt be printed at all.
> > 
> > I think you need wine-git in this case. I don't have this game. can you
> > provide more up to date log?
> 
> Besides the problems that should go away with the current git, the log
> indicates a missing preshader opcode which is not there yet. If anyone minds
> testing that, I am attaching the patch (on top of the current git) which
> adds the missing opcode. I was going to suggest that upstream regardless at
> some point, testing this patch now will just indicate if this is the only
> remaining problem here or there are some others.

Hi Paul, 

Thank you for looking into the issue :) 

My test of your patch will be slightly delayed for a couple of reasons: 

1. Way of the Samurai 4 now requires an unimplemented function in Wine 2.7 in
d3dx9_38 ( see bug 22682 )

2. I've ran into an issue with winegstreamer that I am currently attempting to
resolve on my end as somewhere along the line there have been additional plug
ins or something added along the line. Right now, I am updating everything
Gstreamer-related on my system before filing a bug. 

Once I get everything done in item #2, I'll test your patch :)

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