[Bug 41837] Way of the Samurai 4 has black blocks in the main menu without native d3dx9
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 6 09:18:23 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=41837
--- Comment #6 from fjfrackiewicz at gmail.com ---
(In reply to Paul Gofman from comment #5)
> Created attachment 58082 [details]
> Add 'log' preshader opcode.
>
> (In reply to winetest from comment #4)
>
> >
> > Have you tried more recent wine? The log I looked is from old wine, some of
> > those messages if not all shouldnt be printed at all.
> >
> > I think you need wine-git in this case. I don't have this game. can you
> > provide more up to date log?
>
> Besides the problems that should go away with the current git, the log
> indicates a missing preshader opcode which is not there yet. If anyone minds
> testing that, I am attaching the patch (on top of the current git) which
> adds the missing opcode. I was going to suggest that upstream regardless at
> some point, testing this patch now will just indicate if this is the only
> remaining problem here or there are some others.
Hi Paul,
Thank you for looking into the issue :)
My test of your patch will be slightly delayed for a couple of reasons:
1. Way of the Samurai 4 now requires an unimplemented function in Wine 2.7 in
d3dx9_38 ( see bug 22682 )
2. I've ran into an issue with winegstreamer that I am currently attempting to
resolve on my end as somewhere along the line there have been additional plug
ins or something added along the line. Right now, I am updating everything
Gstreamer-related on my system before filing a bug.
Once I get everything done in item #2, I'll test your patch :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list