[Bug 42963] New: ffxiv shader both dx9c and dx11

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 6 21:14:54 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42963

            Bug ID: 42963
           Summary: ffxiv shader both dx9c and dx11
           Product: Wine
           Version: 2.7
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: ssbkm at icloud.com
      Distribution: ---

fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[4].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[5].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[6].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(21) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log     Fragment info
fixme:d3d_shader:print_glsl_info_log     -------------
fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R0.zw" might
be used before being initialized

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