[Bug 42966] New: World/ models are upside-down in multiply games when using ORM=backbuffer

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 7 04:14:24 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42966

            Bug ID: 42966
           Summary: World/models are upside-down in multiply games when
                    using ORM=backbuffer
           Product: Wine
           Version: 2.7
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: mail_subscriber at mail.ru
      Distribution: ---

Created attachment 58101
  --> https://bugs.winehq.org/attachment.cgi?id=58101
Minimal revert

This a regression caused by:

dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a
wined3d: Pass the destination location to blit_shader.blit_surface()

Attaching a minimal revert that seems to fix the issue for me

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