[Bug 42966] New: World/ models are upside-down in multiply games when using ORM=backbuffer
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 7 04:14:24 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=42966
Bug ID: 42966
Summary: World/models are upside-down in multiply games when
using ORM=backbuffer
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: mail_subscriber at mail.ru
Distribution: ---
Created attachment 58101
--> https://bugs.winehq.org/attachment.cgi?id=58101
Minimal revert
This a regression caused by:
dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a
wined3d: Pass the destination location to blit_shader.blit_surface()
Attaching a minimal revert that seems to fix the issue for me
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