[Bug 41960] Totally Accurate Battle Simulator alpha crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 8 17:59:02 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41960

--- Comment #5 from winetest at luukku.com ---
(In reply to winetest from comment #3)
> (In reply to winetest from comment #2)
> > I get totally different outcome. I get a black screen and console is spammed
> > with some dx10/11 message that's not implemented yet. 
> > 
> > wine 2.0.rc1.
> 
> With wine 2.0-git I get a black screen (unless I waited too shortly?).
> 
> with wine-staging 2.0 I was able to get into main menu and it went there
> really fast, trying to play the game (?) causes a crash.
> 
> imulator: shader.c:1237: unsafe_impl_from_ID3D11GeometryShader: Assertion
> `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed.
> fixme:dbghelp:validate_addr64 Unsupported address fffffffff7550000

(In reply to winetest from comment #4)
> I don't have empty wineprefix, I also have virtual desktop in use 800x600,
> but I was able to start this now with wine-staging 2.4.



Now with fresh wineprefix and wine wine-2.7-152-gb6a4b2f.

I get the program started, but for some odd reason it opens offscreen. I had to
enable desktop emulation to get it run on correct screen. And then it seems to
start just fine.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list