[Bug 42696] Star Trek Online stopped working

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 9 11:46:36 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42696

Dr. Wes Snyder V <wessnyder at comcast.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |wessnyder at comcast.net

--- Comment #20 from Dr. Wes Snyder V <wessnyder at comcast.net> ---
Install mdac27 and that will get it past that. It did for me on NeverWinter. I
also had to change from XP to Windows 7. However, as with STO, DirectX9 is
gone. I did a winedebug trace on d3d_shader:

fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d11:shdr_handler Unhandled chunk "XHSH".
trace:d3d_shader:wined3d_shader_create_vs device 0x10930348, desc 0x33e1bc,
parent 0x15c7f1e0, parent_ops 0x7e143a5c, shader 0x15c7f1f4.
trace:d3d_shader:shader_init byte_code 0x25b552c, byte_code_size 0xc34, format
0x1, max_version 0x5.
trace:d3d_shader:shader_set_function shader 0x15c7f300, float_const_count 256,
type 0x1, max_version 5.
trace:d3d_shader:shader_sm4_init Version: 0x00010040.
trace:d3d_shader:shader_sm4_init Token count: 781.
trace:d3d_shader:shader_trace_init Parsing 0x15c7feb0.
fixme:d3d_shader:shader_sm4_read_shader_data Unhandled shader data type 0x2.
warn:d3d_shader:shader_trace_init Skipping unrecognized instruction.
fixme:d3d_shader:shader_sm4_read_shader_data Unhandled shader data type 0x2.
warn:d3d_shader:shader_trace_init Skipping unrecognized instruction.
fixme:d3d_shader:shader_sm4_read_shader_data Unhandled shader data type 0x2.
warn:d3d_shader:shader_trace_init Skipping unrecognized instruction.
fixme:d3d_shader:shader_sm4_read_shader_data Unhandled shader data type 0x2.
warn:d3d_shader:shader_trace_init Skipping unrecognized instruction.
trace:d3d_shader:shader_trace_init     vs_4_0
trace:d3d_shader:shader_trace_init     <unrecognized instruction>
trace:d3d_shader:shader_trace_init     dcl_constantBuffer cb[1][8],
immediateIndexed
trace:d3d_shader:shader_trace_init     dcl_constantBuffer cb[2][4],
immediateIndexed
trace:d3d_shader:shader_trace_init     dcl_input v[0]
trace:d3d_shader:shader_trace_init     dcl_input v[1].xy
trace:d3d_shader:shader_trace_init     dcl_output_siv o[0], SV_Position
trace:d3d_shader:shader_trace_init     dcl_output o[1].xy
trace:d3d_shader:shader_trace_init     dcl_output o[2]
trace:d3d_shader:shader_trace_init     dcl_output o[3]
trace:d3d_shader:shader_trace_init     dcl_output o[4]
trace:d3d_shader:shader_trace_init     dcl_temps 2
trace:d3d_shader:shader_trace_init     mul r[0], v[0].y, cb[2][1]
trace:d3d_shader:shader_trace_init     mad r[0], cb[2][0], v[0].x, r[0]
trace:d3d_shader:shader_trace_init     mad r[0], cb[2][2], v[0].z, r[0]
trace:d3d_shader:shader_trace_init     mad r[0], cb[2][3], v[0].w, r[0]
trace:d3d_shader:shader_trace_init     mul r[1], r[0].y, cb[1][1]
trace:d3d_shader:shader_trace_init     mad r[1], cb[1][0], r[0].x, r[1]
trace:d3d_shader:shader_trace_init     mad r[1], cb[1][2], r[0].z, r[1]
trace:d3d_shader:shader_trace_init     mad r[0], cb[1][3], r[0].w, r[1]
trace:d3d_shader:shader_trace_init     mul r[1], r[0].y, cb[1][5]
trace:d3d_shader:shader_trace_init     mad r[1], cb[1][4], r[0].x, r[1]
trace:d3d_shader:shader_trace_init     mad r[1], cb[1][6], r[0].z, r[1]
trace:d3d_shader:shader_trace_init     mad o[0], cb[1][7], r[0].w, r[1]
trace:d3d_shader:shader_trace_init     mov o[1].xy, v[1].xyxx
trace:d3d_shader:shader_trace_init     mov o[2], l(0.00000000e+00,
0.00000000e+00, 0.00000000e+00, 0.00000000e+00)
trace:d3d_shader:shader_trace_init     mov o[3], l(1.00000000e+00,
5.00000000e-01, 5.00000000e-01, 1.00000000e+00)
trace:d3d_shader:shader_trace_init     mov o[4], l(1.00000000e+00,
5.00000000e-01, 5.00000000e-01, 1.00000000e+00)
trace:d3d_shader:shader_trace_init     ret
trace:d3d_shader:shader_trace_init     <unrecognized instruction>
trace:d3d_shader:shader_trace_init     <unrecognized instruction>
trace:d3d_shader:shader_trace_init     <unrecognized instruction>
fixme:d3d_shader:shader_sm4_read_shader_data Unhandled shader data type 0x2.
warn:d3d_shader:shader_get_registers_used Encountered unrecognised or invalid
instruction.
warn:d3d_shader:shader_init Failed to set function, hr 0x8876086c.
warn:d3d_shader:wined3d_shader_create_vs Failed to initialize vertex shader, hr
0x8876086c.

Should I create a bug for NeverWinter, or just reference this one?

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