[Bug 41837] Way of the Samurai 4 has black blocks in the main menu without native d3dx9

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 11 19:33:38 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41837

--- Comment #9 from Gijs Vermeulen <acescopezz at gmail.com> ---
(In reply to Paul Gofman from comment #8)
> (In reply to Gijs Vermeulen from comment #7)
> > Should be fixed by:
> > https://source.winehq.org/git/wine.git/commit/
> > 651e8bfaee90870d430a7fb045382a803037c260
> 
> According to comment #6, it should be not exactly fixed but rather become a
> duplicate of bug #22682 (which is staged though).
> 
> I suppose it was not crashing on D3DXGetShaderInputSemantics with older Wine
> because GetPassDesc was not returning any shaders (setting NULLs in
> structure). Now when it returns shaders the game wants to know their input
> semantics.

I see, thanks for the explanation :)

As soon as someone confirms, this could be marked as a dupe then :)

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