[Bug 42979] Age of Empires hangs for several seconds between screens when CSMT is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 16 15:04:52 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=42979
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
Yeah, that's because currently there are no wined3d_swapchain_present() calls
in ddraw games and thus the command stream is allowed to buffer a lot of frames
in its queue (i.e. the check at the end of wined3d_cs_emit_present() isn't
triggered).
Can you please attach a +tid,ddraw,d3d log?
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