[Bug 43042] S.T.A.L.K.E.R. Lost Alpha - fails to start when set to DirectX 10.x render mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 18 08:18:05 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43042
--- Comment #6 from Robert Walker <bob.mt.wya at gmail.com> ---
(In reply to o13g86 from comment #5)
> (In reply to Robert Walker from comment #4)
> > Technically S.T.A.L.K.E.R. Lost Alpha doesn't crash...
> > No minidump or stacktrace is created :-)
> > Just the dialog window "Your video card doesn't meet game requirements"
> This dialog was popping up too until I configured wine properly.
To quote the S.T.A.L.K.E.R. Lost Alpha Developers:
Q: Will you make LA on CoP engine?
A: No. :) LA is based on SoC engine, which makes it truely atmospheric, and
memorable.
I tried out the S.T.A.L.K.E.R. - Call of Pripyat. This appears to have a newer
Xray renderer engine than that used in S.T.A.L.K.E.R. Lost Alpha.
S.T.A.L.K.E.R. Lost Alpha never exposes a DirectX 11.0 renderer option in the
main menu... Whereas I can get S.T.A.L.K.E.R. - Call of Pripyat to do so.
Set to the DirectX 10 renderer - the S.T.A.L.K.E.R. - Call of Pripyat Xray
Engine crashes immediately on launch.
Set to the DirectX 11 renderer - the S.T.A.L.K.E.R. - Call of Pripyat gets to
some very messed up menus. Starting an actual game session crashes immediately.
I don't really think it's helpful, therefore, to think of these 2 games as
being interchangeable...
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