[Bug 43071] New: Bayonetta: can't read its "system_data" config file

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 22 13:09:21 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43071

            Bug ID: 43071
           Summary: Bayonetta: can't read its "system_data" config file
           Product: Wine
           Version: 2.8
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: distorsheon at gmail.com
      Distribution: ---

Created attachment 58250
  --> https://bugs.winehq.org/attachment.cgi?id=58250
console output when game fails to start

Bayonetta starts and works after install. When some settings are changed, they
are stored in Documents\Bayonetta\system_data file. If the file is created,
starting Bayonetta for the next time fails, the game hangs after being
launched. The file itself appears to be correct (same as the one the game
normally creates).

Workaround:
*delete system_data file
*make config directory read-only

System info:
*kubuntu 17.04
*GTX960M, Nvidia Prime
*clean 64bit prefix
*Steam version of the game (with D3DCompiler_43.dll placed next to the game
binary)
*wine-2.8 was used with CSMT enabled in order to workaround bug #42911. 
*wine-2.8-staging shows similar behaviour

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