[Bug 43082] New: adapter->vram_bytes = 128 * 1024 * 1024

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 24 18:48:52 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43082

            Bug ID: 43082
           Summary: adapter->vram_bytes = 128 * 1024 * 1024
           Product: Wine
           Version: 2.8
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: winetest at luukku.com
      Distribution: ---

dlls/wined3d/directx.c#l6590

function

static BOOL wined3d_adapter_init_nogl

few lines later

adapter->driver_info.name = "Display";
6598     adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6599     if (wined3d_settings.emulated_textureram)
6600         adapter->vram_bytes = wined3d_settings.emulated_textureram;
6601     else
6602         adapter->vram_bytes = 128 * 1024 * 1024;
6603 

In worst case wine sets the gpu memory amount only 128 Mb. That's really low
even for cpu integrated gpus nowadays. I don't know the limits of DirectDraw
applications or Games, but would think that they would handle higher amount
just fine.

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