[Bug 35672] command and conquer generals zero hour: - online gaming not working
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 28 05:23:56 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=35672
robin <gosha16 at web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gosha16 at web.de
--- Comment #5 from robin <gosha16 at web.de> ---
still happening with wine 2.8.
Also happens after fixing "err:winediag:IcmpCreateFile Failed to use ICMP
(network ping), this requires special permissions."
When the match starts I see a lot of packets incoming from the other player,
but only a few that I send to him. (Wireshark)
With +winsock enabled I see the following lines repeating hundreds of times:
trace:winsock:WS_select read 0x15a7d8a0, write (nil), excp (nil) timeout
0x15a7d898
trace:winsock:WS2_recv_base socket 01d4, wsabuf 0x7e7e688, nbufs 1, flags 0,
from (nil), fromlen -1, ovl (nil), func (nil)
trace:winsock:WS2_recv_base fd=186, options=0
warn:winsock:WS2_recv_base -> ERROR 10035
When doing a netstat -nulp I also see this:
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
udp 134592 0 0.0.0.0:16000 0.0.0.0:*
2367/wineserver
Recv-Q = 134592 looks suspicious, because the man page of netstat says:
"The count of bytes not copied by the user program connected to this socket."
For the full winsock log please see my attachment.
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