[Bug 39472] World of Warships 0.4.x/ 0.5.x client runs out of GL memory after many consecutive games
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon May 29 13:34:58 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=39472
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|NOTOURBUG |INVALID
Component|directx-d3d |-unknown
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Anastasius Focht from comment #1)
> Hello folks,
>
> revisiting.
>
> The GL memory leak was most likely a game client bug and fixed some time ago
> with late 0.5.x or 0.6.x series (current version: 0.6.5.0)
We generally resolve application bugs as INVALID, reserving NOTOURBUG for
upstream (e.g. drivers, libraries) / downstream (e.g. distro) issues.
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