[Bug 39472] World of Warships 0.4.x/ 0.5.x client runs out of GL memory after many consecutive games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 29 13:34:58 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=39472

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|NOTOURBUG                   |INVALID
          Component|directx-d3d                 |-unknown

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Anastasius Focht from comment #1)
> Hello folks,
> 
> revisiting.
> 
> The GL memory leak was most likely a game client bug and fixed some time ago
> with late 0.5.x or 0.6.x series (current version: 0.6.5.0)

We generally resolve application bugs as INVALID, reserving NOTOURBUG for
upstream (e.g. drivers, libraries) / downstream (e.g. distro) issues.

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