[Bug 34011] Path of Exile stutters constantly
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 30 03:59:28 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=34011
Zakk <zakk at rsdio.com> changed:
What |Removed |Added
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CC| |zakk at rsdio.com
--- Comment #32 from Zakk <zakk at rsdio.com> ---
Wine 2.9, MacOS: same freeze/stuttering issue. It is much much better on
Nvidia+GLSL disabled, but in that case some effects aren't rendered.
I put some crude timing/debugging into glsl_shader.c: I'm pretty sure this
issue is shader generation related.
One particular attack effect always stutters for me on first load; triggering
it causes the generation of about 10-15 shaders, most of which take around 8ms
to load, with one or two taking around 12-15ms. I'm not sure if they're all
generated on a single frame, but it's probably enough to tank the frame rate no
matter what.
The game is frequently loading new shaders. You can mitigate it a bit by
forcing some preloading via the command line options, but it still doesn't
preload all monster shaders. Those seem to be deferred until they're actually
needed.
I suspect this is likely going to be an issue until either 1) the PoE devs
change how shaders are loaded in the game or 2) the wine generation of
hlsl->glsl gets significantly faster.
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