[Bug 43042] S.T.A.L.K.E.R. Lost Alpha - fails to start when set to DirectX 10.x render mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 1 07:52:00 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43042
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEEDINFO
Ever confirmed|0 |1
--- Comment #10 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Matteo Bruni from comment #9)
> A bit of an OT digression...
>
> Eh, I don't think setting it to 0x00040005 would make any difference
> currently, wined3d is creating the GL context with the version set in
> gl_info->selected_gl_version, which is one of the supported_gl_versions[]
> elements i.e. version 3.2 at most.
>
> This was intentional; we probably want to change it though. I can look into
> it.
Right, I think I used a patched wined3d when testing something similar a while
ago.
It's also a less of a problem in the current version of wine because we do not
require OpenGL 4.3 for SM5 anymore. However, I think it still disables a better
codepath for SM4+ interpolation qualifiers.
In any case it would be a good idea to retest this bug in a correct
configuration.
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